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Setting up Shaders in Houdini: A Step-by-Step Guide - Prof. Malcolm Kesson, Study notes of Typography

The process of setting up a directory to store shaders in houdini, configuring preferences in cutter, creating a renderman renderer, and provides an overview of the workflow. It includes instructions for creating folders, setting up file names, and adjusting renderer settings.

Typology: Study notes

Pre 2010

Uploaded on 08/04/2009

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I. Setting up directory to contain shaders.
First, setup a folder in your home directory on your network. Call the
folder SHOP in this folder there needs to be two separate folders named
displace and surface. These folders will contain the complied cutter
shader. In these folders will contain the file.vex needed for Houdini.
II. Setting up preferences in Cutter.
In cutter go to EDIT> show prefences. Under the Rman tab select options
and select the option output ds.to SHOP directory. This will automatically
send the complied shaders into your SHOP directory.
In your SHOP folder you should have the appropriate SHOP displace and
SHOP surface files. Open these files up in Word pad and make sure the
text reads:
SHOP surface :
name ./surface/name.ds -label "name"
name1 ./surface/name1.ds -label "name1"
name3 ./surface/name3.ds -label "name3"
occlude ./surface/occlude.ds -label "occlude"
name ./surface/name.ds -label "name"
SHOP displace :
name ./displace/name.ds -label "name"
Displace ./displace/Displace.ds -label "Displace"
name ./displace/name.ds -label "name"
displace ./displace/displace.ds -label "displace"
name ./displace/name.ds -label "name"
Make sure the directory is listing your name of your shader along
followed by it type either Surface or Displace. In Houdini under the
SHOP’s Level hit tab than type the name of the shader you created.
III. Creating a renderman renderer.
Under the Outputs tab in Houdini hit tab key than type r for renderman.
This brings up a new re nderer this renderer will use renderman. Like in
cutter you can change the output type from framebuffer to ip by clicking
pf2

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Download Setting up Shaders in Houdini: A Step-by-Step Guide - Prof. Malcolm Kesson and more Study notes Typography in PDF only on Docsity!

I. Setting up directory to contain shaders.

First, setup a folder in your home directory on your network. Call the folder SHOP in this folder there needs to be two separate folders named displace and surface. These folders will contain the complied cutter shader. In these folders will contain the file.vex needed for Houdini. II. Setting up preferences in Cutter. In cutter go to EDIT> show prefences. Under the Rman tab select options and select the option output ds.to SHOP directory. This will automatically send the complied shaders into your SHOP directory. In your SHOP folder you should have the appropriate SHOP displace and SHOP surface files. Open these files up in Word pad and make sure the text reads: SHOP surface : name ./surface/name.ds -label "name" name1 ./surface/name1.ds -label "name1" name3 ./surface/name3.ds -label "name3" occlude ./surface/occlude.ds -label "occlude" name ./surface/name.ds -label "name"

SHOP displace : name ./displace/name.ds -label "name" Displace ./displace/Displace.ds -label "Displace" name ./displace/name.ds -label "name" displace ./displace/displace.ds -label "displace" name ./displace/name.ds -label "name"

Make sure the directory is listing your name of your shader along followed by it type either Surface or Displace. In Houdini under the SHOP ís Level hit tab than type the name of the shader you created.

III. Creating a renderman renderer. Under the Outputs tab in Houdini hit tab key than type r for renderman. This brings up a new renderer this renderer will use renderman. Like in cutter you can change the output type from framebuffer to ip by clicking

on the Image device. Make sure the parameter Standard has selected a camera in your environment.

IV. Overview. Make sure each time you execute your script in cutter that you reload the Set Houdini paths.bat instead of closing Houdini each time you can go up to Windows_ Textport.. and type dsreload. This will automatically compile the Houdini shaders and you can go into SHOPís and type the name of the shader you created.