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NSF Resources Project - Interaction Design | CMSI 370, Assignments of Computer Science

Material Type: Assignment; Class: Interaction Design; Subject: Computer Science; University: Loyola Marymount University; Term: Fall 2006;

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CMSI 370
IN T E R A C T I O N DE S I G N
Fall 2006
Assignment 1026
At this point, you should have most of the information needed to put together an end-to-end Swing user
interface for some application. For this assignment, we’ll try to do just that.
Not for Submission
Read Chapter 7 from Shneiderman/Plaisant (we’ll
go back to Chapter 6 later).
For Submission
Design and implement a Swing user interface for a
standalone Swing application, using the interaction
design metrics, guidelines, principles, and theories
discussed in class so far to inform the design deci-
sions that you make for the application.
Since the focus of this assignment is interaction
design, and not the application itself, it helps to
have pre-existing code on top of which the user
interface can be created. For the so-called domain
objects and business logic in your application, you have
a number of choices.
Code from a Previous Class
Use code that you have written in a prior course,
such as 185, 186, 281, etc. For this option, devise
something interactive for the user to do, refactor-
ing your code as needed to accommodate this. For
example, with the “schoolgirl problem, you can
have the user build a set of “schoolgirl combina-
tions” which your program can then check for va-
lidity (e.g., does the series of combinations adhere
to the constraints of the problem?). Other options
include a card-related program using “deck-of-
cards” code, or an interactive “make change” pro-
gram that allows different sets of denominations.
Profs. Dorin and Toal might still have your old
code, in case you no longer do. You may use
someone else’s code as a basis; just make sure to
give proper credit.
You’ll get extra credit on this option if you build
two user interfaces over the same code (where the
second interface doesn’t have to be Swing) — this
will show that you have cleanly separated the do-
main objects and business logic of the program
from the presentation and interaction components.
Code from the NSF Recourse Project
The domain objects and some of the business
logic for the NSF Recourse project may be used if
you wish; the general application that you would be
able to build with this code is something that can
manages a database of courses, students, faculty,
assignments, and solutions. The code isn’t entirely
finished, but there’s enough to build something
nontrivial. Extra credit if you: (a) figure out how
to get the code to use a live relational database and
(b) provide a GUI for specifying database settings.
“Deal or No Deal”-Like Game
I have the building blocks for a game that resem-
bles the Deal or No Deal game show. The code im-
plements the data structures needed for the game,
but not the stages of the game nor an automated
banker. Think of it as having a “board game” ver-
sion, with human beings still needing to manage
the game’s mechanics. The code primarily keeps
track of the objects in the game, such as the suit-
cases and the dollar amounts that they hold.
A pure “board game” implementation will be fine
for this assignment. You get extra credit if you
cleanly extend the existing game logic and user in-
terface to: (a) manage the number of suitcases to
be opened before the banker’s next offer comes up,
and (b) manage the banker’s offers themselves.
Roll Your Own
You can also write something totally new but
keep it simple! You don’t have much time to do
this assignment, though it does coincide with the
undergraduate holiday on purpose. Don’t forget,
the focus of this assignment is designing and build-
ing a user interface, so don’t kill yourself with
fancy AI or complicated logic. You get extra
credit if your design shows clean MVC separation.
Commit the program to CVS, under /homework/
cmsi370/fullswing. As usual, include an Ant build.xml
file, and tag the submission as hw-1026.

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CMSI 370

I N T E R A C T I O N D E S I G N

Fall 2006

Assignment 1026

At this point, you should have most of the information needed to put together an end-to-end Swing user interface for some application. For this assignment, we’ll try to do just that.

Not for Submission

Read Chapter 7 from Shneiderman/Plaisant (we’ll go back to Chapter 6 later).

For Submission

Design and implement a Swing user interface for a standalone Swing application, using the interaction design metrics, guidelines, principles, and theories discussed in class so far to inform the design deci- sions that you make for the application. Since the focus of this assignment is interaction design, and not the application itself, it helps to have pre-existing code on top of which the user interface can be created. For the so-called domain objects and business logic in your application, you have a number of choices.

Code from a Previous Class

Use code that you have written in a prior course, such as 185, 186, 281, etc. For this option, devise something interactive for the user to do, refactor- ing your code as needed to accommodate this. For example, with the “schoolgirl problem,” you can have the user build a set of “schoolgirl combina- tions” which your program can then check for va- lidity (e.g., does the series of combinations adhere to the constraints of the problem?). Other options include a card-related program using “deck-of- cards” code, or an interactive “make change” pro- gram that allows different sets of denominations. Profs. Dorin and Toal might still have your old code, in case you no longer do. You may use someone else’s code as a basis; just make sure to give proper credit. You’ll get extra credit on this option if you build two user interfaces over the same code (where the second interface doesn’t have to be Swing) — this will show that you have cleanly separated the do- main objects and business logic of the program from the presentation and interaction components.

Code from the NSF Recourse Project

The domain objects and some of the business logic for the NSF Recourse project may be used if you wish; the general application that you would be able to build with this code is something that can manages a database of courses, students, faculty, assignments, and solutions. The code isn’t entirely finished, but there’s enough to build something nontrivial. Extra credit if you: (a) figure out how to get the code to use a live relational database and (b) provide a GUI for specifying database settings.

“Deal or No Deal”-Like Game

I have the building blocks for a game that resem- bles the Deal or No Deal game show. The code im- plements the data structures needed for the game, but not the stages of the game nor an automated banker. Think of it as having a “board game” ver- sion, with human beings still needing to manage the game’s mechanics. The code primarily keeps track of the objects in the game, such as the suit- cases and the dollar amounts that they hold. A pure “board game” implementation will be fine for this assignment. You get extra credit if you cleanly extend the existing game logic and user in- terface to: (a) manage the number of suitcases to be opened before the banker’s next offer comes up, and (b) manage the banker’s offers themselves.

Roll Your Own

You can also write something totally new — but keep it simple! You don’t have much time to do this assignment, though it does coincide with the undergraduate holiday on purpose. Don’t forget, the focus of this assignment is designing and build- ing a user interface, so don’t kill yourself with fancy AI or complicated logic. You get extra credit if your design shows clean MVC separation. Commit the program to CVS, under /homework/ cmsi370/fullswing. As usual, include an Ant build.xml file, and tag the submission as hw-.