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Guidelines and tips
Guidelines and tips

MENG 210: Balsa-Bridge Team Project - Guidelines and Tips, Study Guides, Projects, Research of Statics

Guidelines and tips for a team project in meng 210, fall 2005, where students design and build a balsa bridge. The document emphasizes the importance of positive interdependence, individual accountability, face-to-face interaction, social skills, and self-assessment of group functioning. It also offers suggestions for the first meeting, design tips, wood-product design tips, and balsa construction tips.

Typology: Study Guides, Projects, Research

Pre 2010

Uploaded on 08/19/2009

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MENG 210, FALL, 2005
BALSA-BRIDGE TEAM PROJECT
BEGINNING GUIDELINES
I. Education Research Findings
Team projects work best when 5 things are present (these are based on many educational
research studies into group learning activities):
1. Positive Interdependence: For one of you to succeed you must all succeed. One tip: assign
different principal roles for each member of the group (e.g., coordinator, draftsperson, tester,
constructor, group process monitor); overlap will and should exist, but having a leader for
each important element helps assure things don’t fall off the table.
2. Individual Accountability: No hitchhiking. Each individual’s project grade will be weighted
based on his/her teammates’ ratings of them.
3. Face-to-Face Interaction: Especially for a design project, you will work best if you have a
regular meeting time.
4. Social Skills: A successful design has at least as much to do with a well-functioning team as
it does with a well-implemented idea. Teamwork requires leadership, decision-making,
communication, and conflict management, so be prepared for more than an engineering
exercise.
5. Self-Assessment of Group Functioning: Periodically you will evaluate the other members in
the group to give each of you feedback along the way. E.g., what is/isn’t working? What can
we change? I will supply a form to help with this. If your group is not functioning as you
would like, please see me.
II. First Meeting
For your first meeting, in addition to running through your designs to this point, I suggest
you:
1. Agree on a common meeting time.
2. Assign roles/chiefs/heads (e.g., head coordinator, chief of drafting, chief of testing, chief of
construction, head group process monitor).
3. Write down your mutual expectations for each other (e.g., be prepared for each meeting).
III. General Design Tips
Design is challenging, confusing, rewarding, unpredictable, and exciting. Don’t be surprised
if you find this quite unlike your coursework to this point, and are unsure at how to go about
it. A few tips for the beginnings of a project:
1. Sketch out as many ideas as you can think of. Ideas in the head do not support any weight,
and it’s only through sketching and revising that good design is born.
2. Reserve criticism in the beginning, or use it only to improve the idea or develop another: non-
constructive criticism leads to blank sheets of paper.
3. Try to remember the promising aspects of abandoned designs—they might fit with something
in the future.
4. Keep ‘fuzzy dimensions’ in the beginning. You will nail down exact dimensions later, but
right now it’s best they are flexible to accommodate new ideas.
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MENG 210, FALL, 2005

BALSA-BRIDGE TEAM PROJECT

BEGINNING GUIDELINES

I. Education Research Findings Team projects work best when 5 things are present (these are based on many educational research studies into group learning activities):

  1. Positive Interdependence: For one of you to succeed you must all succeed. One tip: assign different principal roles for each member of the group (e.g., coordinator, draftsperson, tester, constructor, group process monitor); overlap will and should exist, but having a leader for each important element helps assure things don’t fall off the table.
  2. Individual Accountability: No hitchhiking. Each individual’s project grade will be weighted based on his/her teammates’ ratings of them.
  3. Face-to-Face Interaction: Especially for a design project, you will work best if you have a regular meeting time.
  4. Social Skills: A successful design has at least as much to do with a well-functioning team as it does with a well-implemented idea. Teamwork requires leadership, decision-making, communication, and conflict management, so be prepared for more than an engineering exercise.
  5. Self-Assessment of Group Functioning: Periodically you will evaluate the other members in the group to give each of you feedback along the way. E.g., what is/isn’t working? What can we change? I will supply a form to help with this. If your group is not functioning as you would like, please see me. II. First Meeting For your first meeting, in addition to running through your designs to this point, I suggest you:
  6. Agree on a common meeting time.
  7. Assign roles/chiefs/heads (e.g., head coordinator, chief of drafting, chief of testing, chief of construction, head group process monitor).
  8. Write down your mutual expectations for each other (e.g., be prepared for each meeting). III. General Design Tips Design is challenging, confusing, rewarding, unpredictable, and exciting. Don’t be surprised if you find this quite unlike your coursework to this point, and are unsure at how to go about it. A few tips for the beginnings of a project:
  9. Sketch out as many ideas as you can think of. Ideas in the head do not support any weight, and it’s only through sketching and revising that good design is born.
  10. Reserve criticism in the beginning, or use it only to improve the idea or develop another: non- constructive criticism leads to blank sheets of paper.
  11. Try to remember the promising aspects of abandoned designs—they might fit with something in the future.
  12. Keep ‘fuzzy dimensions’ in the beginning. You will nail down exact dimensions later, but right now it’s best they are flexible to accommodate new ideas.
  1. Research everything you can about bridges and balsa. Try the web and library (however, there is much on the web that is not true, so be a skeptical consumer).
  2. Use your eye for aesthetics: often a good design will simply ‘look right’, whereas a bad one will look clumsy. Sometimes you can visualize a good design before you even know why it works; most of the time it comes together slowly. Either way it should look right in the end.
  3. When you are really stuck on a design problem, be open to ideas from new sources. Some thoughts: take a deep breath; walk away for a minute; look at the top or end view instead of the usual side view; read a comic strip or poem; make a simple model from straws; look at a tree. Design isn’t a linear process and a fair bit of it is out of your conscious control, so cultivating ways to be open to new ideas will lead to less frustration and a better design.
  4. When you have made some progress on a concept design, you can evaluate your designs based on expected failure modes, among many other things. The likely modes of failure for this type of project are member buckling (long slender members under compression), joint pullout (glue unable to hold a member in lots of tension), and 3D torsional-buckling (collapse of a structure’s cross section as viewed from the end).
  5. Keep it simple: all design fail at their weakest point - a joint or a buckled stick in our case - and the more complex the design, the more opportunities for failure. All designs are governed by limited resources—in our case the time you invest in the project. So, complex designs are even more likely to fail since less attention can be paid to each detail. But, failure happens from designs that are too simple, as well (see quote below). “The part that isn’t there costs nothing, weighs nothing, and cannot break.” -J. Novak “As simple as possible, but not simpler.” -- A. Einstein
  6. When you have a good concept design, make a detail drawing of at least two views - side and end, or side and top usually work well. Many designs look good when sketched, but when they are put to dimensioned drawings they fall apart or need major changes. IV. Wood-product design tips
  7. Wood is a fibrous composite material, and is much stronger along the grain than transverse to the grain. A good analogy is to think of a rope that can take axial compression.
  8. Balsa is mostly air, and has highly variable material properties (density, strength, stiffness), sometimes differing by a factor of 3! Bend each stick in your hands, or weigh them on a scale, to sort the sticks according to strength. Then use the stronger ones where you need them most.
  9. Since balsa is a fibrous material - a “stiff rope” - each joint needs to be thought out carefully. The more you can get the fibers from one stick to meet the fibers from another stick, the stronger the joint. Thus butt-joints are generally bad; mitered and reinforced joints are better. Make sure the drawing includes details of how the joints will be constructed - this will be at least as important as your overall concept. V. Balsa Construction Tips
  10. Cutting: A balsa saw makes easier cuts than a razor blade; a blade tends to follow the grain. But, if the blade is used carefully and with a steel ruler to guide it, blade cuts are fast and accurate.
  11. Joining:  Glue works best with a minimum gap, so cut and sand the pieces to fit precisely. But, any remaining air gaps after fitting should be thoroughly filled with glue (go back after the initial glueing and fill gaps as needed).  Use sandpaper to prepare each end/edge for best fit.