Docsity
Docsity

Prepare for your exams
Prepare for your exams

Study with the several resources on Docsity


Earn points to download
Earn points to download

Earn points by helping other students or get them with a premium plan


Guidelines and tips
Guidelines and tips

Kinematics in One Dimension Review Cheat Sheet, Cheat Sheet of Kinematics

Study Guide and Review on Kinematics in One Dimension

Typology: Cheat Sheet

2019/2020

Uploaded on 10/09/2020

aseema
aseema ๐Ÿ‡บ๐Ÿ‡ธ

4.5

(11)

240 documents

1 / 2

Toggle sidebar

This page cannot be seen from the preview

Don't miss anything!

bg1
Study Guide and Review Kinematics in One Dimension
9
Physics Kinematics in One Dimension
Kinematics Study of Motion
Distance Total distance traveled from start to finish.
Displacement Straight line distance between the start point and ending point of the problem.
Speed A scalar quantity (no direction specified) that shows the rate that distance d is covered.
Instantaneous The speed at an instant in time. Right now. Your speedometer reading when you glance it at.
Average The total distance divided by the total time for the entire trip.
Constant If the same speed is maintained over the entire trip
Velocity A vector quantity consisting of magnitude and direction. Displacement x divided by time.
Acceleration Change in velocity (change in speed and/or direction)
Kinematic Equations
You can only use the constant velocity equation when there is no acceleration. If acceleration is present (Question
contains terms such as: starts from rest, final velocity of, accelerates, comes to rest, etc.), then you must use the
three Kinematic equations in the highlighted boarder boxes below.
Speed
Constant Velocity
Average Velocity
Acceleration
or
Another Way of Looking at Average Velocity
One of the four Kinematic Equations. But it is mostly used in
conjunction with the above equations to derive the next three
equations. Occasionally it is useful in problems.
Velocity
Rearranged the acceleration equation from above. Useful for
determining v, when a and t are given. However, if any three variables
are available and the fourth is needed rearrange this as necessary.
Position
Key equation to determine distance when a is involved. Used
extensively in falling body problems. Its derivative is the velocity
equation above.
When no time is given
When v, a, and/or x are known, but no information is given about t,
then this can be used to solve for the unknown variable.
xo initial position, x final position, vo initial velocity, v final velocity, a acceleration, t time
Problem Solving Strategy
1. Draw a picture (Mental or on Paper)
2. List known and unknown variables.
a) Caution; some may be extraneous, and are not necessary to solve the problem.
b) Often either the starting or ending point is at rest, meaning a value of zero.
3. Do necessary conversions.
4. Choose an equation that can be solved with the known variables.
a) This equation may or may not be the answer you are looking for.
b) It may provide a new variable for use in another equation.
c) This may lead to a succession of equations.
+ or โ€“ ????: โ€œ + โ€ & โ€œโ€“ โ€ can be used to indicate direction
โ€“9.8 m/s2 Be careful here. Remember you can set your own coordinate system and call up positive or negative. You
just have to indicate it in your givens.
pf2

Partial preview of the text

Download Kinematics in One Dimension Review Cheat Sheet and more Cheat Sheet Kinematics in PDF only on Docsity!

Study Guide and Review Kinematics in One Dimension 9

Physics Kinematics in One Dimension

Kinematics Study of Motion Distance Total distance traveled from start to finish. Displacement Straight line distance between the start point and ending point of the problem. Speed A scalar quantity (no direction specified) that shows the rate that distance d is covered. Instantaneous The speed at an instant in time. Right now. Your speedometer reading when you glance it at. Average The total distance divided by the total time for the entire trip. Constant If the same speed is maintained over the entire trip Velocity A vector quantity consisting of magnitude and direction. Displacement x divided by time. Acceleration Change in velocity (change in speed and/or direction)

Kinematic Equations

You can only use the constant velocity equation when there is no acceleration. If acceleration is present (Question contains terms such as: starts from rest, final velocity of, accelerates, comes to rest, etc.), then you must use the three Kinematic equations in the highlighted boarder boxes below. Speed Constant Velocity Average Velocity Acceleration or Another Way of Looking at Average Velocity One of the four Kinematic Equations. But it is mostly used in conjunction with the above equations to derive the next three equations. Occasionally it is useful in problems. Velocity Rearranged the acceleration equation from above. Useful for determining v , when a and t are given. However, if any three variables are available and the fourth is needed rearrange this as necessary. Position Key equation to determine distance when a is involved. Used extensively in falling body problems. Its derivative is the velocity equation above.

v

2

= v 0

2

+ 2 a ( x โˆ’ x 0 )

When no time is given When v , a , and/or x are known, but no information is given about t , then this can be used to solve for the unknown variable. xo initial position, x final position, vo initial velocity, v final velocity, a acceleration, t time

Problem Solving Strategy

  1. Draw a picture (Mental or on Paper)
  2. List known and unknown variables. a) Caution; some may be extraneous, and are not necessary to solve the problem. b) Often either the starting or ending point is at rest, meaning a value of zero.
  3. Do necessary conversions.
  4. Choose an equation that can be solved with the known variables. a) This equation may or may not be the answer you are looking for. b) It may provide a new variable for use in another equation. c) This may lead to a succession of equations.

+ or โ€“ ???? : โ€œ + โ€ & โ€œ โ€“ โ€ can be used to indicate direction

- 9.8 m/s^2 Be careful here. Remember you can set your own coordinate system and call up positive or negative. You just have to indicate it in your givens.

Study Guide and Review Kinematics in One Dimension 10

Falling Bodies

Displacement : Initial position. We can choose the reference frame / coordinate axis. If the object ends the problem at the same elevation it started at. If the object ends the problem at a higher elevation than it started. If the object ends the problem at a lower elevation than it started. โ‚ฌ y = y 0 If it lands at the same elevation that the problem began at. Velocity, initial : If it is dropped from rest. If fired upward. If fired downward. Velocity, final : At the moment it reaches maximum altitude, right before falling back to earth. If it hits something on the way up and never reaches max altitude (Rare problem). On the return trip. Acceleration : if down is negative and the object is falling on Earth