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Game Theory Excercises in Equilibreium Concepts,Prisoners'Dilemma Games and Bertrand Oligopoly.From University of Pavia.
Typology: Exercises
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Exercise 1 (Training and payment system, By Kim Swales) Two players: The employee (Raquel) and the employer (Vera). Raquel has to choose whether to pursue training that costs £ 1 , 000 to herself or not. Vera has to decide whether to pay a fixed wage of £ 10 , 000 to Raquel or share the revenues of the enterprise 50:50 with Raquel. The output is positively affected by both training and revenue sharing. Indeed, with no training and a fixed wage total output is £ 20 , 000 , while if either training or profit sharing is implemented the output rises to £ 22 , 000. If both training and revenue sharing are implemented the output is £ 25 , 000.
Solution.
Raquel
Vera Revenue sharing Fixed wage Training 11. 5 , 12. 5 9 , 12 No training 11 , 11 10 , 10
Exercise 2 (Simultaneous-move games) Construct the reaction functions and find the Nash equilibrium in the following normal form games.
Will and John 1
John
Will Left Right Up 9 , 20 90 , 0 Middle 12 , 14 40 , 13 Down 14 , 0 17 , − 2
Will and John 2
John
Will Left Centre Right Up 2 , 8 0 , 9 4 , 3 Down 3 , 7 − 2 , 10 2 , 15
Will and John 3
John Will Down Left John’s R.F. (^) Middle Right
Will John Left Up Will’s R.F. Right Middle Right Down
The Nash equilibrium is defined by mutually consistent best responses: therefore {middle, right} is the unique Nash equilibrium of the game.
Exercise 3 (by Kim Swales) The table below represents the pay-offs in a one-shot, simultaneous move game with com- plete information. (Player As pay-offs are given first)
Player A
Player B Left Middle Right Top 7 , 17 21 , 21 14 , 11 Middle 10 , 5 14 , 4 4 , 3 Bottom 4 , 4 7 , 3 10 , 25
Exercise 4 (by Kim Swales) Companies A and B can compete on advertising or R+D. The table below represents the pay-offs measured in profits (£, million) in a one-shot simultaneous move game, with complete information. Company A’s profits are shown first.
Company A
Company B Advertising R&D Advertising 50 , 25 10 , 70 R&D 20 , 40 60 , 35
2 Prisoners’ Dilemma games
Exercise 5 (A prisoner’s dilemma game, by Kim Swales) Firms Alpha and Beta serve the same market. They have constant average costs of £ 2 per unit. The firms can choose either a high price (£10) or a low price (£5) for their output. When both firms set a high price, total demand = 10,000 units which is split evenly between the two firms. When both set a low price, total demand is 18,000, which is again split evenly. If one firm sets a low price and the second a high price, the low priced firm sells 15,000 units, the high priced firm only 2,000 units.
Analyse the pricing decisions of the two firms as a non-co-operative game.
Exercise 1 (Cournot duopoly) Market demand is given by
P (Q) =
140 − Q if Q < 140 0 otherwise
There are two firms, each with unit costs = £ 20. Firms can choose any quantity.
Solution.
ΠA = P (Q)qA − cqA = (140 − qA − qB ) qA − 20 qA
The first order condition for profit maximization is: ∂ΠA ∂qA^ =^140 −^2 qA^ −^ qB^ −^ 20 = 0 qˆA (qB ) = 120 − qB 2
Since the game is symmetric (firms have identical cost functions), the reaction function of firm B is: qˆB (qA ) = 120 − qA 2
P (Q?) = 140 − 80 = 60
and firms’ profits are: Π? B = Π? A = 60q? A − 20 q A? = 1600
P (Q) = 140 − Q = 20 Q = 120
In such a case firms’ profits are zero. The quantity produced by a monopoly is obtained by the usual first order condition:
ΠM = (140 − qM ) qM − 20 qM ∂ΠM ∂qM^ =^140 −^2 qM^ −^ 20 = 0 qM = 60
The price under monopoly is P (qM ) = 140 − 60 = 80 and profits are
ΠM = 80 × 60 − 20 × 60 = 3600
So, profits under monopoly are higher than the sum of firms’ profits under cournot competition; i.e., ΠM > Π? A + Π? B.
qˆi
( (^) q M 2
6 = qM 2 ∀i = A, B
q? A =^40 7 ; q? B =^60 7 Q?^ = 1007 and the equilibrium price is
P (Q?) = 40 −
and firms’ profits are:
Π? A = 180 7 q? A − 20 q A? =^1600 49 Π? B = 1807 q? B − q? B^2 =^720049
1 Bertrand oligopoly
Exercise 3 (Competition `a la Bertrand) Market demand is given by
P (Q) =
100 − Q if Q < 100 0 otherwise
Suppose that two firms both have average variable cost c = $50. Assuming that firms compete in prices, then:
Solution.
Q (P ) =
100 − P if P < 100 0 otherwise
There are two firms, firm 1 and firm 2. Consider now the effect of the price choice of any firm i on its own profits for any given price chosen by firm j with i, j = 1, 2 and i 6 = j. (a) Pi > Pj : Πi = 0 In this case, firm 1 sells no output and therefore gets zero profits. (b) Pi = Pj : Πi = 12 [(Pj − 50) (100 − Pj )] This is where firm i shares the total profits in the industry. The total profits of the industry are here determined in the following way. Price minus average cost gives the profit per unit of output (Pj − 50) and this is multiplied by the total output (100 − Pj ). (c) Pi < Pj : Πi = [(Pi − 50) (100 − Pi)] here firm i gets the whole profits of the industry.
In order to firm the reaction function of firm i we can distinguish 3 different cases. (a) Pˆi (Pj ) = 50 if Pj ≤ 50 In such a case, any price Pi < Pj will make negative profits, so firm i will prefer to lose the race rather than beating j on price. More precisely we can say that firm i will never set a price below c = 50. This is usually portrayed as the strategy that if Pj ≤ 50, Pi = 50.^1 (b) Pˆi (Pj ) = Pj − if 50 < Pj ≤ 75 = P M where P M^ is the monopolistic price. If Pj > 50, there is potential for positive profits, as long as Pj < 100, at which point quantity demanded falls to zero, so that profits would be zero too. The first issue is, should firm i match the price of firm j, or attempt to undercut its rival? Intuition suggests that the firm should undercut its rival rather than match Pj. This can be shown formally by comparing the profits for firm i if it matches Pj , ΠAi , with the profits, ΠBi , it gets if undercuts Pj by a small amount so that Pi = Pj − ,.
ΠAi = 1 2 [(Pj − 50) (100 − Pj )] ΠBi = [(Pj − − 50) (100 − Pj + )] ΠBi = 2ΠAi − (150 − 2 Pj − 2 ) (^1) From a more formal game-theoretic point of view Pi = 50 is only one of the possible infinite best responses to Pj ≤ 50. However, for the sake of finding the Bertrand equilibrium, there is no loss in considering only the strategy Pj = 50 as best response to Pj ≤ 50.
where p¯ is the average price that is taken over the prices of the two firms. Each firm has average (and marginal) cost c = 20. Suppose the firms can only choose between the three prices { 94 , 84 , 74 }.
Solution. The profits of both firms will depend on both prices and can be written in the following way:
Π 1 (p 1 , p 2 ) =
180 − p 1 −
p 1 − p 1 + p 2 2
(p 1 − 20)
Π 2 (p 1 , p 2 ) =
180 − p 2 −
p 2 − p^1 + 2 p^2
(p 2 − 20)
Substituting for the different firms’ price choices profits are obtained and reported in the payoff matrix of the Bertrand game with discrete choices. It is easy to show that both firms
Firm 1
Firm 2 p 2 = 74 p 2 = 84 p 2 = 94 p 1 = 74 5724 , 5724 5994 , 5824 6264 , 5624 p 1 = 84 5824 , 5994 6144 , 6144 6464 , 5994 p 1 = 94 5624 , 6264 5994 , 6464 6364 , 6364
have a pi = 84 as a dominant strategy, and so the (Bertrand-)Nash equilibrium is given by the pair of strategies { 84 , 84 } and by the payoffs { 6144 , 6144 }.
Exercise 1 (Sustainable cooperation in the long run) Two farmers, Joe and Giles, graze their animals on a common land. They can choose to use the common resource lightly or heavily and the resulting strategic interaction may be described as a simultaneous-move game. The payoff matrix is the following:
Joe
Giles light heavy light 40 , 40 20 , 55 heavy 55 , 20 30 , 30
Solution.
Exercise 2 Distinguish simultaneous-move games and dynamic games in terms of information. Ex- plain why in dynamic games Nash equilibria may not be subgame perfect. Using examples, show how non-credible threats are ruled out using backward induction.
Solution. Students should discuss the difference between complete and perfect information in order to answer to the first question properly. Nash equilibria are not always subgame perfect because the concept on Nash equilibrium does not take into account the temporal dimension of the decision process in a dynamic game. So, menaces that at the beginning of the game might be used to threaten the opponent, would never be used when the time comes. Subgame perfection can therefore be considered a refinement applied to the Nash equilibrium concept that selects equilibrium strategies that are credible in every subgame of the whole game. The entry game is a good example to show the way in which backward induction works.
1 Finitely repeated games
Exercise 3 (Entry Deterrence) A market is characterized by a demand function Q = 1 − P and by a single firm with constant marginal cost c. The monopolist is facing potential entry from a new firm having the same marginal cost but an additional fixed cost of entry F = 0. 1. If the incumbent accepts the entry passively, then Cournot competition is played. However, the monopolist can threaten to produce the competitive output (i.e., the quantity such that P = c) so that the new entrant will make losses if it enters the market. If the new firm does not enter, the incumbent behaves as a monopolist.
Assume that incumbent is monopolist in 10 different national markets and it faces the threat of entry in all the markets sequentially (i.e., in stage 1 of the game the monopolist plays the game with a potential entrant in the Belgian market; in stage two the same game is played with another potential entrant for the Dutch market, and so on up to 10 rounds).
Solution.
Enter^ Stay out
E
Passive
{ 901 , 19 }
Aggressive
{− 101 , 0 }
I 1 Do nothing
{ 0 , 14 }
I 2
of stages) it might be possible (and useful) for the incumbent to build a reputation of tough player.
Exercise 4 (Centipede Game) Trinny and Susannah are playing the ”Centipede” game. At each node in the game the player can either move down, which means the game stops, or move right, which means that the game is passed to the other player. The two cycle game is depicted in Figure 1. Trinny’s pay-off is given first.
Figure 1:
Figure 2:
Solution.
The solution to the game is therefore that at T1 Trinny plays down (D) and the game ends with the pay-off (1,0)
How Susannah should react will depend on which of these she thinks is correct.