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Function Pointers in C Programming, Study notes of Object Oriented Programming

The concept of function pointers in C programming, how they are used to call a function in a program without knowing which function the user wants to call until run-time, and how they can be passed to functions, returned from functions, stored in arrays, and assigned to other function pointers. It also covers arrays of pointers to functions and their use in menu-driven systems.

Typology: Study notes

2021/2022

Uploaded on 09/12/2022

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CS#302#Lecture#9#p.1#
Function(Pointers(
!
Problem:!Suppose!I!want!to!call!a!function!in!my!program,!but!I!won't!know!which!
function!the!user!wants!to!call!until!run‐time.!
!
Solution:!Store!the!name!of!the!function!in!a!variable!and!use!the!variable!(Function!
names!are!actually!pointers!!)!
!
int (*funcPtr) (int i); // funcPtr will hold the name
// of a function that has a
// prototype like
// int func(int i)
funcPtr = doIt; // doIt is an actual function
answer = funcPtr(num); // really a call to doIt
// could also be written: answer = (*funcPtr)(num);
Function!pointers!are!most!often!used!as!parameters!in!function!calls.!!(See!
the!qsort!function!in!stdlib)!
!
Pointers!to!functions!
o Contain!address!of!function!
o Similar!to!how!array!name!is!address!of!first!element!
o Function!name!is!starting!address!of!code!that!defines!function!
Function!pointers!can!be!!
o Passed!to!functions!
o Returned!from!functions!
o Stored!in!arrays!
o Assigned!to!other!function!pointers!
Calling!functions!using!pointers!(see!fig05_25.c)!
o Assume!parameter:
bool ( *compare ) ( int, int )
o Execute!function!with!either!
( *compare ) ( int1, int2 )
Dereference!pointer!to!function!to!execute!
OR!
compare( int1, int2 )
Confusing!‐!User!may!think!compare!name!of!actual!function!in!
program!
!
Today's code:
/svn/repos/cs302/funcPtrs
pf3
pf4
pf5

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Function Pointers

Problem : Suppose I want to call a function in my program, but I won't know which function the user wants to call until run‐time. Solution : Store the name of the function in a variable and use the variable (Function names are actually pointers!!) int (funcPtr) (int i); // funcPtr will hold the name // of a function that has a // prototype like // int func(int i) … funcPtr = doIt; // doIt is an actual function answer = funcPtr(num); // really a call to doIt // could also be written: answer = (funcPtr)(num);

  • Function pointers are most often used as parameters in function calls. (See the qsort function in stdlib)
  • Pointers to functions o Contain address of function o Similar to how array name is address of first element o Function name is starting address of code that defines function
  • Function pointers can be o Passed to functions o Returned from functions o Stored in arrays o Assigned to other function pointers
  • Calling functions using pointers (see fig05_25.c) o Assume parameter: bool ( *compare ) ( int, int ) o Execute function with either ( *compare ) ( int1, int2 )
  • Dereference pointer to function to execute OR compare( int1, int2 )
  • Confusing ‐ User may think compare name of actual function in program Today's code: /svn/repos/cs302/funcPtrs
  • Arrays of pointers to functions (see fig05_26.c) o Menu‐driven systems o Pointers to each function stored in array of pointers to functions - All functions must have same return type and same parameter types o Menu choice  subscript into array of function pointers

Making ADTs more universal

  • Data stored is of type void *
  • Functions are passed as parameters to manipulate the data // a linked list in C! -- this version includes a dummy // header element (which exchanges some memory for ease of // coding.) #include "stdio.h" #include <stdlib.h> typedef struct node Link; typedef Link List; // [[ only definition that should be // made public ]] typedef struct node Node; struct node { int value; Link *next; };
  • purpose: delete an entry from a linked list
  • input: the head of the list and the value to delete
  • output: the updated list */ List *list_delete(Link *head, int value) { Link *tmp; // this should not happen (the "empty" list still // contains the dummy header), but as a curtsey :) if (head == NULL) { return NULL; } // again we never delete the first node for(tmp = head; tmp->next != NULL; tmp = tmp->next) { if (tmp->next->value == value) { Link rm = tmp->next; tmp->next = tmp->next->next; free(rm); return head; } } return head; } /
  • purpose: insert a value into a linked list
  • input: the head of the list and the value to insert!
  • output: the updated list */ List *list_insert(Link *head, int new_value) { Link new_node = (Link) malloc(sizeof(Node)); Link *tmp; if (new_node == NULL) { fprintf(stderr, "Out of memory :(\n"); exit(-1); }

new_node->value = new_value; new_node->next = NULL; // head should not be null, but in case it is .... if (head == NULL) { head = list_create(); } // we never insert before the dummy header, so only the // 'insert middle and end' cases are needed! for(tmp = head; tmp->next != NULL; tmp = tmp->next) { if (new_value < tmp->next->value) { new_node->next = tmp->next; tmp->next = new_node; return head; } } tmp->next = new_node; return head; } // a cheese-y test driver ... what cases are tested? which // are missed (for new version of list) int main() { List *l = list_create(); list_print("empty list ", l); int a[] = {5, 9, 7}; l = list_insert(l, a, compare); list_print("[5] ", l, output); l = list_insert(l, a+1, compare); list_print("[5 9] ", l, output); l = list_insert(l, a+2, compare); list_print("[5 7 9] ", l, output); l = list_delete(l, a+2, compare); list_print("[5 7 ] ", l, output); }