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WML (Wireless Markup Language) - A Comprehensive Review, Slides of Fundamentals of E-Commerce

A detailed review of wml (wireless markup language), including its document structure, text and image controls, navigation controls, events, variables, and examples using wmlscript. It covers topics such as creating cards, loading images, using softkeys and links, timers, table layouts, input, and input as navigation.

Typology: Slides

2012/2013

Uploaded on 07/29/2013

satinder
satinder 🇮🇳

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WML II
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WML II WML WMLScript

WML - A Quick Review ^ Document structure^ ^ , ... ^ Text and image controls^ ^

...,
,

..., “...”/ ^ Navigation controls^ ^ , , , ^ Events^ ^ onenterforward, onenterback, ontimer^ ^ ^ ^ <do ...>..., <onevent ...>... ^ Variables^ ^ , $(foo)

WML - Examples ^ Loading an image--

Hello world!

^ image^

WML - Examples ^ Using a softkey-- ^ ^

Hello world!

^

Hello world!

image

WML - Examples ^ Using a timer-- <card id="card1" title="Card #1"

ontimer="#card2"

Hello world!

Hello world!

image

WML - Examples ^ Table layout-- <card^ id="card1"

title="Card^ #1">

^ Hello^ world!

^

src="rainy.wbmp"

alt="img"/>

alt="img"/>
alt="img"/> alt="img"/>

WML - Input Revisited ^ The tag:^ ^ Use to record variable user input^ ^ name="

variable " :^ required  Can specify formatex: “NNNNN” maps to exactly five digits. “NNaaaa” maps totwo digits followed by four letters. The phone won’taccept anything else.  Can specify type=“password” for secure (ie hidden) entry  Can specify maxlength=“...” for the max number of charactersof data the user can enter  How the phone chooses to render the input box is up to thephone. Don’t depend on there being, say, a little black box.

WML - Input Revisited ^ The ^ value=“...” determines the value that this option sets for thevariable named by the enclosing