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Advanced Game Design and Development: Course Outline for CISY 290, Lab Reports of Computer Science

An outline for the advanced game design and development course (cisy 290) offered at raritan valley community college. Students will act as both designer/developer and project manager to gain experience in various roles within the gaming industry. Topics covered include project management history, roles, concept development, technical design, art and sound design, production plans, team management, and game design/development job search.

Typology: Lab Reports

Pre 2010

Uploaded on 08/08/2009

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Raritan Valley Community College
Course Outline
CISY 290 – Advanced Game Design and Development
I. Basic Course Information
A. Course number and Title: CISY 290 Advanced Game Design and
Development
B. Date of Proposal: September 2006
C. Sponsoring Department Computer Science
D. Semester Credit Hours: 3
E. Weekly Contact Hours: 4 Lecture __2__
Lab __2__
F. Prerequisites: CISY 267 Programming for Game Developers
or
ARTS 277 Introduction to Game Graphics
G. Laboratory Fees: Yes
II. Catalog Description
(Prerequisite/s: CISY 267 Programming for Game Developers OR ARTS 277
Introduction to Game Graphics; Corequisite/s: None) It takes a variety of talented
artists/programmers to create a successful video game. However, an
experienced, capable project manager is required to ensure that quality is not
sacrificed and the project stays on schedule. In this course, students will act as
both designer/developer as well as project manager to become familiar with the
variety of jobs available in the gaming profession.
III. Statement of Course Need
Students wishing to enter the fields of game design/development may not realize
that creating a popular video/computer game is more than just drawing or coding.
As a result, this course gives the artists and the programmers the opportunity to
work together in order to create a working computer/video game. Additionally,
students will be placed in the role of project manager to help them understand
the discipline and team work required to successfully create a complex game.
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Raritan Valley Community College

Course Outline

CISY 290 – Advanced Game Design and Development

I. Basic Course Information

A. Course number and Title: CISY 290Advanced Game Design and Development

B. Date of Proposal: September 2006

C. Sponsoring Department Computer Science

D. Semester Credit Hours: 3

E. Weekly Contact Hours: 4 Lecture __ 2 __ Lab __ 2 __

F. Prerequisites: CISY 267 Programming for Game Developers or ARTS 277 Introduction to Game Graphics

G. Laboratory Fees: Yes

II. Catalog Description

(Prerequisite/s: CISY 267 Programming for Game Developers OR ARTS 277 Introduction to Game Graphics; Corequisite/s: None) It takes a variety of talented artists/programmers to create a successful video game. However, an experienced, capable project manager is required to ensure that quality is not sacrificed and the project stays on schedule. In this course, students will act as both designer/developer as well as project manager to become familiar with the variety of jobs available in the gaming profession.

III. Statement of Course Need Students wishing to enter the fields of game design/development may not realize that creating a popular video/computer game is more than just drawing or coding. As a result, this course gives the artists and the programmers the opportunity to work together in order to create a working computer/video game. Additionally, students will be placed in the role of project manager to help them understand the discipline and team work required to successfully create a complex game.

IV. Place of Course in College Curriculum

A. Computer Science Elective B. Requirement—Game Development Degree Program C. Requirement – Game Design Degree Program D. Graphic Design Elective E. Free Elective

V. Outline of Course Content

This course explores the following topics:

  • History of Game Project Management
  • Project Management Roles
  • Concept Development
  • Defining the Vision
  • Technical Design
  • Art and Sound Design Guides
  • Production Plans
  • Team Management
  • Integrating Professionally Designed Graphics with Game Code
  • Game Design/Development Job Search
  • Managing External Relationships

VI. Educational Goals and Learning Outcomes

A. General Education Goals

After completion of this course, the student will be able to:

  1. Apply creativity to problem solving; decision making; and quantitative reasoning (G.E. 1, 3, 4, 7)
  2. Build communication skills (effective writing and speaking) through collaborative learning, utilizing team projects and multi-tasking. (G.E. 2, 3, 6)
  3. Use major design software applications and traditional media to create successful original design solutions. (G.E. 3)
  4. Produce design projects that demonstrate a balance between technical sophistication and visual thinking skills. (G.E. 1)

Student goals for this course:

At the conclusion of the course, students will be able to:

  1. Merge complex artwork and code to create a working video game
  2. Identify a project manager’s responsibilities