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CheatSheet for General Physics Final | PHYS 2205, Study notes of Physics

Cheat Sheet Final Exam Formula Material Type: Notes; Professor: Hawthorne-Allen; Class: General Physics; Subject: Physics; University: Virginia Polytechnic Institute And State University; Term: Fall 2003;

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SI UNITS
Weight - N
Force – N
Period – s
Frequency – Hz
Energy – J
Work – J
Spring constant – N/m
Power – W
Torque – m·N
Revolution – Rad
Inertia – kg·m²
Momentum – kg·m/s or N·s
Impulse – kg·m/s or N·s
Density – kg/m³
Pressure – N/m² or Pa
Intensity – w/m²
Intensity level – β
Wavelength - m
FORMULAS
Kinematics
v = d/t
a = Δv/Δtv/Δv/Δtt
-constant a
vf = vi + at
xf = xi + vit + ½at²
xf = xi + ½(vi + vf)t
vf² = vi² + 2a(xf-xi)
vave = (vf + vi)/2
R = vi²sin(2θ)/g)/g
Forces
Fnet = ma
FG = -mg
FGx = mgsinθ)/g
FGy = -mgcosθ)/g
FN = mg
Ffr = μkFN
Gravitation
Fobj1,obj2 = Gm1 m2/R²
G = 6.67 10-11N·m²/kg²
Circular Motion
ac = v²/R
Fnetc = mv²/R
T = 1/f
f = tper cycle
v = 2πR/T = 2πRR/T = 2πR/T = 2πRRf
Energy
KE = ½mv²
PES = 1/2kx²
PEG = mgh
Powerave = W/t = Fd/t = Fvave
E = KE + PE
WNC = KEfKEi
KEi + PEi = KEf + PEf
Liner Momentum
p = mv
Impulse = FnetΔv/Δtt = maΔv/Δtt = Δv/Δtp
m1iv1i + m2iv2i = m1fv1f + m2fv2f
KEi = KEf
½m1v1i² + ½m2v2i² = ½m1v1f² +
½m2v2f²
Center of Mass
xCM = Σmmixi/Σmmi
yCM = Σmmiyi/Σmmi
Rotational Motion
-constant angular a
ωf = ωi + αt
θ)/gf = θ)/gi + ωit + ½αt²
θ)/gf = θ)/gi + ½(ωi + ωf)t
ω² = ω0² + 2αθ)/g
ω = (ω + ω0)/2
N = Δv/Δtθ)/g/2πR/T = 2πR
f = #rev/time
l = Rθ)/g
- linear acceleration
v = Rω
a = atan + acentripetal(ω²R)
I = Σmmr² = m1r1² + m2r2² + …
Iblob = mr²
τ = rFperpedicular
τ = Iα
Pressure in Fluid
P = ρghgh
Pabs = Patm + PG
Ph = Papplied + ρghgh
F1/A1 = F2/A2
FB = mflg = ρghflVfl dispg
wtapparent = mg - ρghflVfl dispg
ρgh = m/v
Fluids in Motion
Mass flow rate Δv/Δtm/Δv/Δtt
Volume flow rate Δv/ΔtV/Δv/Δtt
(Δv/ΔtV/Δv/Δtt)in = (Δv/ΔtV/Δv/Δtt)out
ρgh1A1v1 = ρgh2A2v2
P1 + ½ρghv1² + ρghgy1 = P2 + ½ρghv2² +
ρghgy2
v1 = √2g(y2y1)
Simple Harmonic Motion
x = Acos(ωt)
v = -Aωsin(ωt)
vmax = Aω
a = -Aω²cos(ωt)
amax = Aω²
- spring
F = -kx
k = mω²
ω = √(k/m)
2πR/T = 2πRf = √(k/m)
f = (1/2πR/T = 2πR)√(k/m)
E = ½ mv² + ½ kx² + mgh
vmax = Aω
amax = Aω²
Pendulum
a = gθ)/g
xarc = Lstringθ)/g
a = (g/L)x
ω = √(g/L)
Waves
v = fλ = λ/T
Intensity (I) =
Energy/(Time·Area) =
Power/Area
I1A1 = I2A2
vstring = √(FT/μ)
μ = mass/length
Sound
vin air = 331m/s + (0.6m/s°C)(T°C)
- open tube
L = λ/2
v = fλ
f = v/λ = v/(2L)
β = (10dB)log10(I/I0)
I0 = 1 × 10-12 w/m²
x = logay
y = ax
log(ab) = log(a) + log(b)
log(a/b) = log(a) – log(b)
Reflection
θ)/gI = θ)/gR
Refraction
n = c/v
n1sinθ)/g1 = n2sinθ)/g2
θ)/gc = sin-1(n2/n1)
Double Slit
L = distance from slits to screen
d = distance between slits
y = distance from center
in phase (bright) (R2 – R1) = dsinθ)/g
out of phase (dark) tanθ)/g = y/L
- far away screen
constructive dsinθ)/g = nλ
destructive dsinθ)/g = (n + ½)λ
Single Slit
D = width of slit
Dark fringe Dsinθ)/g = mλ
Bright fringe m = 0
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SI UNITS

Weight - N Force – N Period – s Frequency – Hz Energy – J Work – J Spring constant – N/m Power – W Torque – m·N Revolution – Rad Inertia – kg·m² Momentum – kg·m/s or N·s Impulse – kg·m/s or N·s Density – kg/m³ Pressure – N/m² or Pa Intensity – w/m² Intensity level – β Wavelength - m FORMULAS Kinematics v = d/t a = Δv/Δtv/Δv/Δtt -constant a vf = vi + at xf = xi + vit + ½at² xf = xi + ½(vi + vf)t vf² = vi² + 2a(xf-xi) vave = (vf + vi)/ R = vi²sin(2θ)/g)/g Forces Fnet = ma FG = -mg FGx = mgsinθ)/g FGy = -mgcosθ)/g FN = mg Ffr = μkFN Gravitation Fobj1,obj2 = Gm 1 m 2 /R² G = 6.67  10 -11N·m²/kg² Circular Motion ac = v²/R Fnetc = mv²/R T = 1/ f f = tper cycle v = 2πR/T = 2πRR/T = 2πR/T = 2πRR f Energy KE = ½mv² PES = 1/2kx² PEG = mgh Powerave = W/t = Fd/t = Fvave E = KE + PE WNC = KEf – KEi KEi + PEi = KEf + PEf Liner Momentum p = mv Impulse = FnetΔv/Δtt = maΔv/Δtt = Δv/Δtp m1iv1i + m2iv2i = m1fv1f + m2fv2f KEi = KEf ½m 1 v1i² + ½m 2 v2i² = ½m 1 v1f² + ½m 2 v2f² Center of Mass xCM = Σmmixi/Σmmi yCM = Σmmiyi/Σmmi Rotational Motion -constant angular a ωf = ωi + α t θ)/gf = θ)/gi + ωi t + ½α t ² θ)/gf = θ)/gi + ½(ωi + ωf)t ω² = ω 0 ² + 2αθ)/g ω = (ω + ω 0 )/ N = Δv/Δtθ)/g/2πR/T = 2πR f = #rev/time l = Rθ)/g

  • linear acceleration v = Rω a = atan + acentripetal(ω²R) I = Σm mr ² = m 1 r 1 ² + m 2 r 2 ² + … Iblob = mr² τ = rFperpedicular τ = Iα Pressure in Fluid P = ρghgh Pabs = Patm + PG Ph = Papplied + ρghgh F 1 /A 1 = F 2 /A 2 FB = mflg = ρghflVfl dispg wtapparent = mg - ρghflVfl dispg ρgh = m/v Fluids in Motion Mass flow rate Δv/Δt m /Δv/Δt t Volume flow rate Δv/ΔtV/Δv/Δtt (Δv/ΔtV/Δv/Δtt)in = (Δv/ΔtV/Δv/Δtt)out ρgh 1 A 1 v 1 = ρgh 2 A 2 v 2 P 1 + ½ρgh v 1 ² + ρgh gy 1 = P 2 + ½ρgh v 2 ² + ρgh gy 2 v 1 = √2 g ( y 2 – y 1 ) Simple Harmonic Motion x = Acos(ωt) v = -Aωsin(ωt) vmax = Aω a = -Aω²cos(ωt) amax = Aω²
  • spring F = -kx k = mω² ω = √(k/m) 2πR/T = 2πR f = √(k/m) f = (1/2πR/T = 2πR)√(k/m) E = ½ mv² + ½ kx² + mgh vmax = Aω amax = Aω² Pendulum a = gθ)/g xarc = Lstringθ)/g a = (g/L)x ω = √(g/L) Waves v = f λ = λ/T Intensity (I) = Energy/(Time·Area) = Power/Area I 1 A 1 = I 2 A 2 vstring = √(FT/μ) μ = mass/length Sound vin air = 331m/s + (0.6m/s°C)(T°C)
    • open tube L = λ/ v = f λ f = v/λ = v/(2L) β = (10dB)log 10 (I/I 0 ) I 0 = 1 × 10-12^ w/m² x = logay y = ax log(ab) = log(a) + log(b) log(a/b) = log(a) – log(b) Reflection θ)/gI = θ)/gR Refraction n = c/v n 1 sinθ)/g 1 = n 2 sinθ)/g 2 θ)/gc = sin-1(n2/n1) Double Slit L = distance from slits to screen d = distance between slits y = distance from center in phase (bright) (R 2 – R 1 ) = dsinθ)/g out of phase (dark) tanθ)/g = y/L
    • far away screen constructive dsinθ)/g = nλ destructive dsinθ)/g = (n + ½)λ Single Slit D = width of slit Dark fringe Dsinθ)/g = mλ Bright fringe m = 0

m = 1,2,3 (dark spots) Vectors – weight, velocity, force, position Scalars – speed, distance, mass, charge, time, volume, temperature, energy Conservative Forces – gravitational, elastic, electric Nonconservative Forces – friction, air resistance, tension in cord, motor or rocket propulsion, push or pull by a person CONCEPTS Newton’s 1st^ Law – A body acted on by no net forces moves with a constant velocity and no acceleration Newton’s 2nd^ Law – F = ma Newton’s 3rd^ Law – Whenever 1 object exerts a force on a second object, the second exerts an equal and opposite force on the first. Collisions – if no force external, momentum is conserved Elastic – objects come together and bounce apart. Kinetic energy is conserved. Inelastic – objects come together and bounce apart or stick together. Kinetic energy is not conserved. Perfectly Inelastic – objects come together and stick together. Rotational Motion - The centripetal acceleration is greater the farther you are from the axis of rotation. Angular velocity oat any point is the same. Torque – long lever arms help produce large torque. Rotational Inertia – a large-diameter cylinder will have greater rotational inertia than one of equal mass but smaller diameter. Bernoulli’s Principle – where the velocity of a fluid is high, the pressure is low. Where the velocity of a fluid is low, the pressure is high. Reflection – when one end of the string is fixed, the wave will return on the opposite side. When the end is free, it will return on the same side.