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Intramural Basketball Rules: Player and Game Regulations, Study notes of Sport Studies

The rules and regulations for intramural basketball games, including player and substitution rules, length of the game, timeouts, violations, and fouls. Students are encouraged to check with their healthcare provider before participating and to maintain control of their spectators.

Typology: Study notes

2021/2022

Uploaded on 09/27/2022

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Basketball
Rules
All intramural participants are responsible for their own medical expenses. Any student unsure of
their physical condition should check with their family physician or Student Health before
participating in intramural sports.
Game time is forfeit time. If one team is present, they have the option of given the other
team a 10 minute grace period
The officiating will be done by officials who are in absolute control of the game. Teams are
responsible for keeping their spectators under control. Misconduct of spectators, players or
coaches can result in assessment of a technical foul, ejection or forfeiture of the game. Spectators
must also remain in the area designated by the officials. The officials shall have the power to
make decisions on any matters or questions not specifically covered in the rules.
Any rule not mentioned in the following will be governed by National Federation of State High
School Association rules.
1. Players and Substitutes
1.1 A team consists of 5 players, but may start with 4 players. A team must have 4 players on the
court at all times. Exception: Three players are allowed if a player cannot continue due to an
injury or he/she has fouled out of the game.
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Basketball

Rules

All intramural participants are responsible for their own medical expenses. Any student unsure of their physical condition should check with their family physician or Student Health before participating in intramural sports.

Game time is forfeit time. If one team is present, they have the option of given the other team a 10 minute grace period

The officiating will be done by officials who are in absolute control of the game. Teams are responsible for keeping their spectators under control. Misconduct of spectators, players or coaches can result in assessment of a technical foul, ejection or forfeiture of the game. Spectators must also remain in the area designated by the officials. The officials shall have the power to make decisions on any matters or questions not specifically covered in the rules.

Any rule not mentioned in the following will be governed by National Federation of State High School Association rules.

1. Players and Substitutes

1.1 A team consists of 5 players, but may start with 4 players. A team must have 4 players on the court at all times. Exception: Three players are allowed if a player cannot continue due to an injury or he/she has fouled out of the game.

1.2 When a team has forfeited, the opposing team must have at least 4 players checked in to receive a win, unless the forfeit was decided upon well before game time and both teams were notified.

1.3 Substitutions must be reported to the scorer before entering the game. Substitutes may enter the game only when the official acknowledges them. Penalty: Technical foul.

1.4 Teams must wear shirts with the same shade of color and each shirt must have a different number. The size of each number must be at least six inches.

1.5 All players must wear non-marking rubber-soled athletic shoes.

1.6 Jewelry of any kind (friendship bracelets, chains, rings or earrings) may not be worn. Penalty: Technical Foul.

1.7 Casts (plaster, metal or other hard substances in their final form) or any other item judged to be dangerous by the supervisor, official or athletic trainer may not be worn during the game. Knee braces made of hard, unyielding substances covered on both sides with all edges overlapped and any other hard substance covered with at least 1/2 inch of slow recovery rubber or similar material will be allowed.

2. Length of Game and Timing

2.1 There will be two twenty minute halves of continuous running time. Clock stops for time outs or official time outs (e.g. for injuries or retrieving a ball). Clock is not stopped for violations. Exception: During the last two minutes of the second half, the clock will be stopped for all dead ball situations (e.g., violations, turnovers, time outs, fouls, etc.).

2.2 When a team is shooting free throws and a time out is called, the clock will start when the ball is touched after a throw in on a made basket or when the ball is touched in bounds on a missed basket. The clock continues to run on technical fouls unless a time out has been called.

2.3 Three minute intermission between halves.

2.4 If necessary during the playoffs only, a 2 minute overtime shall be played to determine a winner. Clock stops on all dead ball situations. The overtime period will be repeated until a winner is declared. There will be a 1 minute break between each overtime.

2.5 Mercy Rule:

35 point lead at or after halftime or 15 points at the 2-minute mark.

5.5 The opponent of the thrower cannot reach through the throw in boundary plane and touch or dislodge the ball. Penalty: Technical Foul.

5.6 The opponent of the thrower cannot cross the end line or its imaginary plane. This is a delay of game. The team should be warned on the first offense and then penalized with a technical foul on each subsequent offense.

6. Fouls

6.1 A player shall be allowed 5 personal fouls per game. On the fifth personal, that player shall be removed from the game. A personal fouls is a player foul that involves illegal contact with an opponent while the ball is live.

6.2 A double foul is a situation in which two opponents commit personal fouls against each other at approximately the same time. In the case of a double foul, fouls are recorded, no free throws are awarded, and play shall resume at the point of interruption. This means the team in possession of the ball at the time of the fouls will get the ball out of bounds.

6.3 An intentional foul is a personal or technical foul that may or may not be premeditated and is solely based on the severity of the act. Intentional fouls include, but are not limited to:

a. Contact that reutilizes an opponent’s obvious competitive advantage.

b. Contact away from the play with an opponent’s who is clearly not involved in the play.

c. Contact that is not a legitimate attempt to play the ball/player specifically designed to stop the clock or keep it from starting.

d. Excessive contact with an opponent while playing the ball.

6.4 A flagrant foul may be a personal or technical foul of a violent or savage nature or a technical non-contact foul, which displays unacceptable conduct. If a flagrant foul occurs the player is ejected from the game.

6.5 when a player control (charging) foul is committed, no points can be scored.

6.6 A technical foul is a foul by a non-player, or a non-contact foul by a player; an intentional or flagrant contact foul while the ball is dead.

6.61 One technical foul against a player or coach can result in immediate ejection of that person from the game. Two technical fouls constitute immediate ejection from the game and playing area.

6.62 Dunking is legal during the game only. Dunking or touching the rim during warm ups or in a dead ball situation will result in a technical foul.

6.63 A technical foul on a spectator or coach is charged to the team captain. Any two players and/ or coaches and/ or spectators ejected from a game will result in an automatic forfeiture of the game by the offending team. A technical foul will also be recorded as a personal foul of the offender; also included in the total team fouls. Three technical fouls on one team will also result in forfeiture of game.

7. Free Throws

7.1 A player will receive the one and one bonus after the offending team has accumulated 7 fouls each half. This rule applies to all fouls except shooting, offensive, technical, intentional or flagrant. On the tenth foul and thereafter the opposing team will shoot two free throws for all fouls except offensive fouls.

7.2 When a player control foul is committed, the basket will not be allowed and free throws will not be awarded.

7.3 Players will be allowed two free throws and possession of the ball for all technical, intentional or flagrant fouls.

7.4 Players will be allowed two free throws when fouled in the act of shooting. If the basket is made, then it counts and the player is allowed one free throw.

7.5 Any shooting foul committed behind the three point line, on a missed shot, will merit three free throws. If a player is fouled, in the act of shooting, behind the three point line, and makes the shot, one shot will be awarded.

7.6 Each of the second positions to the end line must be occupied by an opponent of the free thrower. The lane spaces adjacent are not to be occupied.

8. Free Throw Violations

8.1 Players wishing to occupy the marked lane spaces must do so quickly, and must alternate lane spaces if the opponenets wish to occupy the space nearest them. These players may enter the lane as soon as the ball has touched the rim and/or backboard.

8.2 Any player other than the free thrower, who does not occupy a marked lane space, must be behind the free throw line extended and behind the three point line. These players may not enter this area until the ball has touched the rim and/or backboard.

8.3 The thrower must not touch the free throw line. He/she cannot fake a try and must release the ball within 10 seconds.