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The concept of vectors, their graphical representation, and the head-to-tail method for adding vectors. It also covers the properties of vectors, unit vectors, and adding vectors using components. Additionally, it discusses velocity and acceleration vectors.
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DEF: A vector is a quantity that has both magnitude and direction.
DEF: A scalar is a quantity that has magnitude but NO direction.
Ex. Vectors Ex. Scalars Force Temperature Velocity Time Displacement Mass Momentum Speed
Vector Notation
A – Boldface letters A
G
A vector is defined graphically by an arrow whose length is proportional to the magnitude of the vector quantity. The direction of the arrow points in the direction of the vector quantity.
Adding Vectors Graphically
Consider adding two vectors A and B graphically. The two vectors are shown below.
q q A
B
A
B
R
f
This method of adding vectors graphically is also referred to as the head- to-tail method, analytical method, and geometric method.
Properties of Vectors
1. A + B = B + A (commutative Law)
A
B
A
B
B
A
A + B
B + A (1)
A
B
C
B
C
(2)
(3) - A^ A = 0
A B
- B
A
B A - B (4)
Components of A Vector Consider a two dimensional vector A. The vector can be written in unit vector notation.
x
y
q Ax i
Ay j
A
A = A (^) x i + A (^) y j
A (^) x = A cos θ A (^) y = A sin θ
A (^) x and A (^) y are not vectors. They are scalar quantities that can be positive or negative depending on the angle θ. Ax and A (^) y are called the scalar components of vector A.
2 2 A = A = A x + Ay Magnitude of vector A
y x
A tan = A
θ
1 y x
A tan A
θ −^
= (^)
Direction of A relative to positive x-axis
Adding Vectors Using Component Method
Consider adding three 2-D vectors A , B , and C :
A = A (^) x i + A (^) y j B = B (^) x i + B (^) y j C = C (^) x i + C (^) y j
R = A + B + C = (Ax i + A (^) y j) + ( B (^) x i + B (^) y j) + (Cx i + C (^) y j)
R = (A (^) x + B (^) x + Cx) i + (A (^) y + B (^) y + C (^) y) j
2 2 R = R x + Ry
x
y
q Rx i
Ry j
R
y x
tan = R R θ
1 y x
tan R θ (^) R = −^ ^
Acceleration Vector
Again consider a particle moving between two points P and Q.
ri r (^) f
v (^) i
v (^) f
P
Q
Y
X
v (^) i
v (^) f
DV
ti
tf
v (^) i + ∆ v = v f
∆ v = v (^) f − v i Change in Velocity
f i ave f i
a t t t
∆^ − = = ∆ −
v v^ v Average Acceleration
Using calculus the result for the instantaneous acceleration is given by:
a = a x i + ay j + az k Instantaneous Acceleration
A particle will experience an acceleration whenever its velocity changes. This will occur when:
V (^) f
V
V V
m
m
Vi
V (^) f