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Instructions on creating 3d models and scenes using computer aided drafting software t317, as taught by braukmann. Topics include creating 3d surfaces, using ucs, and rendering scenes with materials and lights. Students will learn how to define 3d polygon faces, copy lines and surfaces, and apply materials and lights to their models.
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3DFACE Go around CW or CCW, (not like solid) Will define a surface or series of adjacent surfaces. Three or four points will define one 3D polygon face.
To hide the lines between the faces: 3DFACE, when it asks for the "first point" of the line you want to make invisible, Type I
Quality First SETVAR
RULESURF 2 lines define a surface; will be ruled from the first to the second. Number of lines is set by Surftb1.When you select the lines, the end of each line closest to the "snap point " will be where rule #1 is drawn.
TABSURF Choose two lines. The first will be the "starting line" and the second will be the vector to be copied at intervals along that line. The number of vectors will equal Surftb1.
EDGSURF 4 lines define a surface; will be ruled in both directions, & will hide other entities. ` The number of lines in each direction will be set by Sruftb1 & 2
REVSURF Like Revolve in Mac3D. Uses any line as an axis. Creates surface model.
Regions Creates a surface with multiple holes in it. Can be extruded. Simply asks you to select objects. Should use polylines for the complex shapes. Must be closed objects and not ones that cross over themselves like a figure 8.
Strategies 1) Draw 3D basic layout and construction lines on their own layer.
UCS User Coordinate System World The original. X is across, Y is to the top of the screen. New Zaxis At a new origin point with an option on direction of Z axis You can draw from a viewpoint looking down an axis (like drawing a circle around the axis of the fuselage of an airplane)
3point Three points define a plane. pick, origin, X direction, general Y direction OBject Face View Aligns with the current VPOINT, (bring in a border!) X/Y/Z Rotates the existing UCS around the specified axis. Point the positive axis toward you and rotate CCW. Move Slides it to a new location along the Z axis. Orthographic Uses one of six presets. Apply (?)
Previous, Restore, Save, Delete allow you to save & reuse them Going to the UCS to draw: View > 3D Views > Plan View > Current UCS In 3D the grids are not always what/where you think, snapped lines will be created only in UCS
Discuss Options Rotate wing after mirroring to get the right angle
Explain how to create a 3DPOLYline Can spline, but not fit. No width options. Great for Lofting operations, creating a path to rotate in revsurf.
Surfaces can be copied to the back of objects.
Z-axis Clipping , showing only a range of lines between z-values This eliminates confusing detail not immediately necessary Points sets the camera and target points at the same time. It is wise to have construction points set up for camera, target! Pan, Zoom, Twist , Note Off! This is needed for more editing of the model! CAmera options. Command line or Toolbar Camera Icon (not on menu) Position first of camera, then of target.
Render > Scene > New Name the Scene Choose a View (only one can be chosen at a time) Choose Lights you want (shift to choose multiple lights) Return to drawing. When you render you can pick this scene from the render dialog box.
Render the Scene Render > Render
Create Proper File Export as Bitmap or Metafile
Print Open file exported with Windows Paint, PhotoShop, PageMaker, etc.